Publications

Publications

Peer-reviewed conference proceedings
Journal Articles
Workshop Proceedings
Paper Abstracts/Posters

 

Peer-Reviewed Conference Proceedings

 

2023|2022|2021 |2020 | 2019 | 2018 | 2017 | 2016 | 2015 and Pre-2015

2023

  • Rani, N. and Chu, S. L. (2023). Does the Type of Recommender System Impact Users’ Trust? Exploring Context-Aware Recommender Systems in Education. In Proceedings of the International Conference on Advanced Learning Technologies (ICALT). Orem, Utah. IEEE.
  • Rani, N., Qian, Y. and Chu, S. L. (2023). Explanation for User Trust in Context-Aware Recommender Systems for Search-As-Learning. In Proceedings of the International Conference on Advanced Learning Technologies (ICALT). Orem, Utah. IEEE.
  • Rao, N., Li, Q., Murphy, S. and Chu, S. L. (2023). The Context for Contextualizing – Design Implications for Adaptive Teacher Support Systems for More Relevant Instruction. In Proceedings of the International Conference on Advanced Learning Technologies (ICALT). Orem, Utah. IEEE.
  • Garcia, B., Chu, S. L. and Li, Q. (2023). Relevant Science: An Investigation of How School Teachers Make Science Relevant in the Classroom. In Proceedings of the American Educational Research Association (AERA) Annual Meeting. Chicago, IL.
  • Kulkarni, A., Powell, L., Murphy, S., Rao, N. and Chu, S. L. Everyday-Inspired Movies: Towards the Design of Movie Recommender Systems Based on Everyday Life through Personal Social Media Posts (2023). In Proceedings of the 19th International Conference on Human-Computer Interaction (INTERACT). York, UK.

2022

  • Nirjhar, E., Sakib, N., Hagen, E., Rani, N., Chu, S. L., Arthur, W., Behzadan, A. and Chaspari, T. (2022). Investigating the Interplay Between Self-Reported and Bio-Behavioral Measures of Stress: A Pilot Study of Civilian Job Interviews with Military Veterans. In Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction (ACII). Nara, Japan. ACM. 
  • Rani, N. and Chu, S. L. (2022). Investigating the Effects of Different Levels of User Control on the Effectiveness of Context-Aware Recommender Systems for Web-Based Search. In Proceedings of the International Conference on Human Factors in Computing Systems (CHI 2022) Late-Breaking Works. New Orleans, LA.
  • Kulkarni, A., Chu, S. L., Sharma, N., & Sathe, S. (2022). Interest-Based Learning through a Contextualizing Chatbot for Video-Based Online Learning Platforms. In 2022 International Conference on Advanced Learning Technologies (ICALT) (pp. 66-70). Bucharest, Romania. IEEE.
  • Okundaye, M., Natarajarathinam, M., Chu, S. L., Kuttolamadom, M., Li, Q., and Quek, F. (2022). ‘All Together Now’ – Integrating Horizontal Skills in Career Technical Education Classes with Making and Micromanufacturing. In Proceedings of the American Association for Engineering Education (ASEE) Annual Conference. Minneapolis, MN.
  • Zarei, N., Chan, A., Howell, J., Quek, F. and Chu, S. L. (2022). Designing Interactive Contextual Cues for Children’s Video-stimulated Writing. In Proceedings of the International Conference on Interaction Design & Children (IDC ’22). ACM. Braga, Portugal. 

2021

  • Rao, N., & Chu, S. L. (2021, July). Enhancing the Visual Efficiency for communicating students’ personal relevant information. In 2021 International Conference on Advanced Learning Technologies (ICALT) (pp. 14-16). IEEE.
  • Rao, N., Chu, S. L., & Chenore, R. (2021, July). Flexible Low-Cost Digital Puppet System. In International Conference on Human-Computer Interaction. Springer, Cham.
  • Rani, N., & Chu, S. L. (2021). Wearables can help me learn: A survey of user perception of wearable technologies for learning in everyday life. Education and Information Technologies, 1-21.
  • Brown, S., A., Chu, S. L., and Yin, P. (2021). A Survey of Interface Representations in Visual Programming Language Environments for Children’s Physical Computing Kits. In Proceedings of International Conference on Interaction Design & Children (IDC ’21). Virtual.
  • Rani, N., & Chu, S. L. (2021). Wearables can help me learn: A survey of user perception of wearable technologies for learning in everyday life. Education and Information Technologies, 1-21.
  • Rani, N., & Chu, S. L. (2021, July). User Perception of Wearables in Everyday Learning Contexts: The Impact of Prior Device Experience. In International Conference on Human-Computer Interaction (pp. 361-373). Springer, Cham.
  • Rani, N., Chu, S. L., & Li, Q. (2021). Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios. International Journal of Human-Computer Interaction, 1-16.
  • Rani, N., Chu, S. L., Williamson, Y. G., & Wu, S. (2021, May). Curiosity-Inspired Learning: Insitu versus Post-Event Approaches to Recall and Reflection. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6).

2020

  • Brown, S. A., Chu, S. L., and Rani, N. (2020, September). Externalizing Mental Images by Harnessing Size-Describing Gestures: Design Implications for a Visualization System. In Proceedings of the International Conference on Advanced Visual Interfaces (pp. 1-9). [Awarded honorable mention for best paper]
  • Brown, S., A., Resch, C., Han, V., Surampudi, S., Karanam, P. and Chu, S. L. (2020). Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-Diegetic Approach to Self-Reporting Emotion. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS ’20). Bournemouth, UK.
  • Brown, S. A., Chu, S. L., & Rani, N. (2020, April). Harnessing Gestures to Externalize Discourse Ideas for Common Ground: Design Implications from a Frame of Reference Analysis. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8).
  • Chu, S. L., Brown, S., Park, H., & Spornhauer, B. (2020). Towards personalized movie selection for wellness: Investigating event-inspired movies. International Journal of Human–Computer Interaction36(16), 1514-1526.
  • Li, Q., Chu, S. L., Rao, N. and Nourani, M. (2020). Understanding the Effects of Explanation Types and User Motivations on Movie Recommender System Use. In Proceedings of the 8th AAAI Conference on Human Computation and Crowdsourcing (HCOMP). Hilversum, Netherlands.
  • Okundaye, O., Hordemann, G., Berman, A., Powell, L., Yang, L., Chu, S. L. and Quek, F. (2020). Investigating Telepresence Robotics for Supporting Hands-on Distance Instruction. In Proceedings of the 11th Nordic Conference on Human-Computer Interaction (NORDICHI). Tallinn, Estonia.
  • Okundaye, O., Natajarathinam, M., Kuttolamadom, M., Chu, S. L. and Quek, F. (2020). Making in The Colonias: Motivating STEM Participation through a Making as Micro-Manufacturing Model. In Proceedings of American Association for Engineering Education (ASEE) Annual Conference. Montreal, CA.
  • Zarei, N., Chu, S. L., Quek, F., Rao, N. and Brown, S. (2020). Investigating the Effects of Self-Avatars and Story-Relevant Avatars on Children’s Creative Storytelling. In Proceedings of the International Conference on Human Factors in Computing Systems (CHI 2020). ACM. Honolulu, HI.
  • Zarei, N., Quek, F., Chu, S. L., & Brown, S. A. (2020, November). A Comparison of Children’s Narrative Expressions in Enactment and Writing. In International Conference on Interactive Digital Storytelling (pp. 125-130). Springer, Cham.

2019

  • Brown, S. A., Chu, S. L., Quek, F., Canaday, P., Li, Q., Loustau, T., Wu, S., and Zhang, L. (2019). Towards a Gesture-Based Story Authoring System: Design Implications from Feature Analysis of Iconic Gestures During Storytelling. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS ’19). Springer. Salt Lake City, Utah.
  • Brown, S. A., Chu, S. L., & Loustau, T. (2019, November). Embodying cognitive processes in storytelling interfaces for children. In International Conference on Interactive Digital Storytelling (pp. 357-363). Springer, Cham.
  • Rao, N., Chu, S. L., Faris, R. W., & Ospina, D. (2019, November). The Effects of Interactive Emotional Priming on Storytelling: An Exploratory Study. In International Conference on Interactive Digital Storytelling (pp. 395-404). Springer, Cham.
  • Chu, S.L., Garcia, B., Deuermeyer, E., Deady, S., Quek, F., (2019) An Investigation of Relevance from Curriculum-Aligned Making in the Elementary School Science Classroom, In Proceedings of FabLearn 2019: 8h Annual Conference Maker Education, New York, New York.
  • Berman, A., Chu, S.L., Quek, F., Okundaye, O., Yang, L., Deuermeyer, E., Berrios, E., Deady, S., Doss, J., (2019) Proximal and Distal Mentors: Sustaining Making-Expertise in Rural Schools, In Proceedings of FabLearn 2019: 8th Annual Conference Maker Education, New York, New York.
  • Park, H., Brown, S., & Chu, S. L. (2019, July). Understanding Avatar Identification Through Visual Similarity for Richer Story Creation. In International Conference on Human-Computer Interaction (pp. 423-431). Springer, Cham.
  • Natarajarathinam, M., Okundaye, O., Kuttolamadom, M., Chu, S. L., Deuermeyer, E., Berman, A., and Quek, F. (2019). Developing Communities of Practice through Peer Mentorship in Making through Micro Manufacturing Model. In Proceedings of American Association for Engineering Education (ASEE) Annual Conference. Tampa, FL.

2018

  • Berman, A., Deuermeyer, E., Nam, B., Chu, S. L., & Quek, F. (2018). Exploring the 3D printing process for young children in curriculum-aligned making in the classroom. In Proceedings of the 17th ACM Conference on Interaction Design and Children (pp. 681-686). ACM.
  • Okundaye, O., Chu, S. L., Quek, F., Berman, A., Natarajarathinam, M. and Kuttolamadom, M. (2018). From Making to Micro-Manufacture: Catalyzing STEM Participation in Rural High Schools. Proceedings of FabLearn Europe 2018. Trondheim, Norway.
  • Garcia, B., Chu, S. L., Nam, B. and Banigan, C. (2018). Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection. In Proceedings of the International Conference on Human Factors in Computing Systems (CHI 2018). ACM. Montreal, Canada.
  • Deuermeyer, E. Martin, R., Suarez, M., Meister, S., Quek, F., Chu, S. L., Burlbaw, L., Larke, P., Schlegel, R. and Petershack, G. (2018). How to Support Maker teachers in the classroom: Teacher perceptions of ‘Making’, Maker-spaces, and Maker-Teachers. In Proceedings of the American Educational Research Association (AERA) Annual Meeting. New York City, NY.
  • Chu, S. L., Garcia, B. and Nam, B. (2018). The Smartwatch as a Situated Reflection Tool for Everyday Science. In Proceedings of the American Educational Research Association (AERA) Annual Meeting. New York City, NY.
  • Kuttolamadom, M., Mitchell, J., Natarajarathinam, M., Chu, S. L. and Quek, F. (2018). Motivating STEM Participation through a “Making as Micro-Manufacture (M3)” Model. In Proceedings of American Association for Engineering Education (ASEE) Annual Conference. Salt Lake City, Utah.

2017

  • Chu, S. L., Quek, F., Bhangaonkar, S. and Berman, A. (2017). Physical Making Online: A Study of Children’s Maker Websites. In Proceedings of FabLearn 2017: 7th Annual Conference on Creativity and Making in Education. Stanford University, Palo Alto.
  • Chu, S. L., Quek, F., Deuermeyer, E., Martin, R., Berman, A., Suarez, M., Zarei, N., Nam, B. and Banigan, C. From Classroom-Making to Functional-Making: A Study in the Development of Making Literacy. In Proceedings of FabLearn 2017: 7th Annual Conference on Creativity and Making in Education. Stanford University, Palo Alto.
  • Chu, S. L., Deuermeyer, E., Martin, R., Quek, F., Berman, A., Suarez, M., Zarei, N., Nam, B. and Banigan, C. (2017). Becoming Makers: Examining ‘Making’ Literacy in the Elementary School Science Classroom. In Proceedings of International Conference on Interaction Design & Children (IDC ’17). Stanford, CA. ACM. [Paper]
  • Chu, S. L., Quek, F., Bhangaonkar, S. and Berman, A. (2017). Physical Making Online: A Study of Children’s Maker Websites. In Proceedings of FabLearn 2017: 7th Annual Conference on Creativity and Making in Education. Stanford University, Palo Alto.
  • Chu, S. L., Quek, F., Deuermeyer, E., Martin, R., Berman, A., Suarez, M., Zarei, N., Nam, B. and Banigan, C. From Classroom-Making to Functional-Making: A Study in the Development of Making Literacy. In Proceedings of FabLearn 2017: 7th Annual Conference on Creativity and Making in Education. Stanford University, Palo Alto.
  • Chu, S. L., Schlegel, R., Quek, F., Christy, A. and Chen K. (2017). I Make, Therefore I Am: An Investigation of Curriculum-based Making on Children’s Self-identity. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’17). Denver, CO. ACM.
  • Chu, S. L. and Garcia, B. (2017). Toward Wearable App Design for Children’s In-the-World Science Inquiry. In Proceedings of the 11th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’17). Yokohama, Japan. ACM.

2016

  • Chu, S. L., Garcia, B., Quance, T., Geraci, L., Woltering, S. and Quek, F. (2016). Understanding Storytelling as a Design Framework for Cognitive Support Technologies for Older Adults. In Proceedings of International Symposium on Interactive Technologies for Ageing Populations (IxAP) 2016. Kochi, Japan. ACM. [Best Paper Award]
  • Berman, A., Garcia, B., Nam, B., Chu, S. L. and Quek, F. (2016). Toward a Making Community of Practice: The Social Aspects of Elementary Classroom-Based Making. In Proceedings of FabLearn 2016: 6th Annual Conference on Creativity and Making in Education. Stanford University, Palo Alto.
  • Chu, S., Angello, G., Suarez, M. and Quek, F. (2016). A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity Theory. In Proceedings of International Conference on Advanced Learning Technologies (ICALT ’16). Austin, TX.
  • Chu, S., Saenz, M. and Quek, F. (2016). Connectors in Making: Investigating Children’s Motoric Abilities in Making. In Proceedings of International Conference on Interaction Design & Children (IDC ’16). Manchester, UK.
  • Angello, G., Chu, S., Quek, F., Osazuwa, O. and Zarei, N. (2016). Making as the New Colored Pencil: Translating Elementary Curricula into Maker Activities. In Proceedings of International Conference on Interaction Design & Children (IDC ’16). Manchester, UK.
  • Chu, S. L., Angello, A., Quek, F. and Pyle. S. (2016). Supporting Scientific Model Thinking through Curriculum-based Making. In Proceedings of FabLearn Europe 2016. Preston, UK.

2015 and Pre-2015

  • Chu, S., Quek, F., Saenz, M., Bhangaonkar, S. and Okundaye, O. (2015). Enabling Instrumental Interaction through Electronics Making: Effects on Children’s Storytelling. In Proceedings of International Conference on Interactive Digital Storytelling (ICIDS ’15). Copenhagen, Denmark.
  • Arita, J., Seo, J, Chu, S. and Quek, F. (2015). The Role of Materiality in Tangibles for Young Children’s Digital Art Drawings. In Proceedings of Interaction Design & Children (IDC ’15). Boston, MA.
  • Chu, S., Quek, F. and Sridharamurthy, K. (2015). Augmenting Children’s Creative Self-Efficacy and Performance through Enactment-Based Animated Storytelling. In Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’15). Stanford University, CA. ACM.
  • Seo, H., Arita, J., Chu, S., Quek, F. and Aldriedge, S. (2015). Material Significance of Tangibles for Young Children. In Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’15). Stanford University, CA. ACM.
  • Chu, S. and Quek, F. (2014). Exploring Performative Authoring as a Story Creation Approach for Children. In Proceedings of International Conference on Interactive Digital Storytelling (ICIDS ’14). Singapore, Singapore.
  • Chu, S., Quek, F. and Sridharamurthy, K. (2014). Ready…Action! A Performative Authoring System for Children to Create Animated Stories. In Proceedings of the 11th Advances in Computer Entertainment Technology Conference (ACE ’14). Madeira, Portugal.
  • Chu, S. and Quek, F. (2014). The Effects of Visual Contextual Structures on Children’s Imagination in Story Authoring Interfaces. In Proceedings of Interaction Design and Children (IDC ’14). Aarhus, Denmark. [Paper]
  • Chu, S., Quek, F. and Tanenbaum, J. (2013). Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS ’13). Istanbul, Turkey. (Best Paper Award) [Paper]
  • Chu, S. and Quek, F. (2013). Things to Imagine With: Designing For the Child’s Creativity. In Proceedings of Interaction Design & Children ’13. New York City, NY: ACM. [Paper]
  • Chu, S., Quek, F., Gusukuma, L. and Tanenbaum. J. (2013). The Effects of Physicality on the Child’s Imagination. In Proceedings of Creativity and Cognition ’13. Sydney: Australia. [Paper]
  • Chung, H., Chu, S., Quek, F. and North, C. (2013). A Comparison of Two Display Ecology Models for Collaborative Sensemaking. In Proceedings of the 2nd International Symposium on Pervasive Displays (PerDis ’13). Mountain View: CA. 4-5 June, 2013. [Paper]
  • Chu, S. and Quek, F. (2013). Information Holodeck: Thinking in Technology Ecologies. In proceedings of INTERACT ’13. Cape Town: South Africa. IFIP-Springer LNCS. [Paper]
  • Chu, S., Quek, F., Wang, Y. and Hartson, R. (2013). Finding-NEVO: Toward Radical Design in HCI. In Proceedings of INTERACT ’13. Cape Town: South Africa. IFIP-Springer LNCS. [Paper]
  • Chu, S., Federovskaya, E., Quek, F., and Snyder, J. (2013). The Effect of Familiarity on Perceived Interestingness of Images. In Proceedings of IS&T/SPIE International Conference on Human Vision & Electronic Imaging XVIII, Vol. 8651, SPIE: Burlingame, CA. [Paper]
  • Chu, S., Quek, F. and Lin, X. (2011) Studying Medium Effects on Children’s Creative Processes. In Proceedings of Creativity & Cognition ‘11. ACM: pp. 3-12: Atlanta, GA. [Paper]
  • Chu, S., Quek, F., Endert, A., Chung, H. and Sawyer, B. (2012). The Physicality of Technological Devices in Education: Building a digital experience for learning. In Proceedings of IEEE International Conference on Advanced Learning Technologies (ICALT 2012). Rome, Italy.
  • Sawyer, B., Quek, F., Wong, W., Motani, M., Chu Yew Yee, S. and M. Perez-Quinones (2012). Using Physical-Social Interactions to Support Information Re-finding. In Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2012). Austin, TX. [Paper]
  • Duh, H.B.L., Chu Yew Yee, S.L., Chen, V.H.H. Gu, Y. (2010). A Narrative-driven Design Approach for Casual Games with Children. In Proceedings of SIGGRAPH ’10: the International Conference on Computer Graphics and Interactive Techniques (Game paper section). Los Angeles, CA. [Paper]
  • Chu Yew Yee, S. L., Duh, H. B. L. & Quek, F. (2010). Investigating Narrative in Mobile Games for Seniors. In CHI 2010, 28th ACM Conference on Human Factors in Computing Systems, pp. 669-672. Atlanta, GA. (Honorable Mention for Best Paper) [Paper]
  • Chu Yew Yee, S. L. & Marsh, T. (2009). Investigating fun and learning in educational games. In ISAGA 2009, the International Simulation and Gaming Association conference ’09. Singapore, Singapore.

 

Journal Articles

2021

  • Rani, N., Chu, S. L., & Li, Q. (2021). Exploring User Micro-Behaviors Towards Five Wearable Device Types in Everyday Learning-Oriented Scenarios. International Journal of Human-Computer Interaction, 1-16.

2020

  • Chu, S. L., Brown, S., Park, H. and Spornhauer, B. (2020). Towards Personalized Movie Selection for Wellness: Investigating Event-Inspired Movies. In the International Journal of Human-Computer Interaction. https://doi.org/10.1080/10447318.2020.1768665

2019

  • Schlegel, R., Chu, S. L., Chen, K., Deuermeyer, E., Christy, A. and Quek, F. (2019). Making in the classroom: Longitudinal evidence of increases in self-efficacy and STEM possible selves over time. In Computers and Education, 142. https://doi.org/10.1016/j.compedu.2019.103637

2017

  • Chu, S., Deuermeyer, E., and Quek, F. (2017). Supporting Scientific Modelling through Curriculum-based Making in Elementary School Science Classes. In the International Journal of Child-Computer Interaction: Special Issue on Fabrication in Learning.
  • Chu, S., Angello, G., Saenz, M. and Quek, F. (2017). Fun in Making: Understanding the Experience of Fun and Learning through Curriculum-based Making in the Elementary School Classroom. Journal of Entertainment Computing: Special issue on Maker Technologies to Foster Engagement and Creativity in Learning (Make2Learn), 18, pp. 31-40. http://dx.doi.org/10.1016/j.entcom.2016.08.007

2015

  • Chu, S., Quek, F., Bhangaonkar, S., Ging, A. B. and Sridharamurthy, K. (2015). Making the Maker: Nurturing the Maker Mindset. In the International Journal of Child-Computer Interaction: Special Issue on Digital Fabrication in Education, 5, pp 11-19. doi:10.1016/j.ijcci.2015.08.002
  • Chu, S. and Quek, F. (2015). Beyond ‘Apps’ on Tablets: Making Sense of Learning within Technology Ecologies. The Impact of Pen and Touch Technology on Education. Human-Computer Interaction Series, pp. 173 – 192. Springer.

2013

  • Chung, H., Self, J., North, C., Chu, S. and Quek, F. (2013). VisPorter: Facilitating Information Sharing for Collaborative Sensemaking on Multiple Displays. In Journal of Personal and Ubiquitous Computing: Theme Issue on Designing Collaborative Interactive Spaces, pp. 1-18.

Paper Abstracts/Posters

2022

  • Rani, N. and Chu, S. L. (2022). Investigating the Effects of Different Levels of User Control on the Effectiveness of Context-Aware Recommender Systems for Web-Based Search. In Proceedings of the International Conference on Human Factors in Computing Systems (CHI 2022) Late-Breaking Works. New Orleans, LA.

2021

  • Rani, N., Chu, S. L., Williamson, Y.G, Wu, S. (2021, May). Curiosity inspired learning: Insitu versus Post-Event Approaches to Recall and Reflection. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (pp. 1-6).

2020

  • Rao, N., Zhang, L., Chu, S. L., Jurczyk, K., Candelora, C., Samantha, S., & Kozlin, C. (2020, March). Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 427-432). IEEE.
  • Brown, S., Chu, S. L. and Rani, N. (2020). Harnessing Gestures to Externalize Discourse Ideas for Common Ground: Design Implications from a Frame of Reference Analysis. In Proceedings of International Conference on Human Factors in Computing systems (CHI EA ’20) Late-Breaking Work. Honolulu, HI.
  • Rao, N., Zhang, L., Chu, S. L., Jurczyk, K., Candelora, C., Su, S., and Kozlin, C. (2020). Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning. In Proceedings of the IEEE Virtual Reality Conference (VR ’20). Atlanta, GA.

2019

  • Brown, S. A., Chu, S. L. and Loustau, T. (2019). Embodying Cognitive Processes in Storytelling Interfaces for Children. In Proceedings of the International Conference on Interactive Digital Storytelling (ICIDS ’19). Springer. Salt Lake City, Utah.
  • Okundaye, O., Quek, F. and Chu, S. L. (2019). Broadening Participation for Remote Communities: Situated Distance Telepresence. In Proceedings of the International Conference on Interaction Design & Children (IDC ’19). Boise, ID. ACM. [Awarded Honorable Mention for Best WIP Paper]
  • Chu, S. L. (2019). Towards Personally-Relevant Learning: Bridging In-School and Out-of-School Learning through Wearable Technologies. In Proceedings of the International Conference on Computer-Supported Collaborative Learning. Lyon, France.
  • Park, H., Brown, S. and Chu, S. L. (2019). Understanding Avatar Identification through Visual Similarity for Richer Story Creation. In Proceedings of Human-Computer Interaction International (HCII). Orlando, FL.
  • Nam, B., Berman, A., Garcia, B. and Chu, S. L. (2019). Towards the Meaningful 3D-Printed Object: Understanding the Materiality of 3D Prints. In Proceedings of Human-Computer Interaction International (HCII). Orlando, FL.

2018

  • Berman, A., Deuermeyer, E., Nam, B., Chu, S. L. and Quek, F. (2018). Exploring the 3D Printing Process for Young Children in Curriculum-Aligned Making in the Classroom. In Proceedings of the Interaction Design & Children (IDC ’18). Trondheim, Norway.
  • Chu, S. L., Garcia, B., and Nam, B. (2018). Toward the Design of Scaffolds for In-the-World Situated Science Reflections through Wearables. In Proceedings of the International Conference of the Learning Sciences (ICLS ‘18). London.

2016

  • Chu, S. L. (2016). Technology-based Making as a Medium for Children’s Development. Presented at the Special Topic Meeting of the Society for Research in Children’s Development (SRCD): Technology and Media in Children’s Development. October 27-30. University of California, Irvine, CA.
  • Bhangaonkar, S., Chu, S. L. and Quek, F. (2016). Thinking in Stories: Narrative-based Design for Higher-Level Thinking. In Proceedings of Conference on Human Factors in Computing systems (CHI EA ’16) Late-Breaking Work. San Diego, CA. ACM.

2015 and pre-2015

  • Saenz, M., Strunk, J., Chu, S. L. and Seo, H. (2015). Touch Wire: Interactive Tangible Electricity Game For Kids. In Proceedings of the 9th International Conference on Tangible, Embedded and Embodied Interaction (TEI ’15) Work-in-Progress. Stanford University, CA. ACM.
  • Chu, S. (2013). Nurturing Children’s Creative Practice in Storytelling through Micro-Enactments. Doctoral Consortium at INTERACT ’13. Cape Town: South Africa.
  • Chu, S. (2013). Nurturing Children’s Creative Practice in Storytelling through Micro-Enactments. Graduate Student Symposium at Creativity & Cognition ’13. Sydney: Australia.
  • Chu, S. (2013). Nurturing Children’s Creative Practice through Micro-Enactments. In Proceedings of the Conference on Human Factors in Computing System EA, (CHI Doctoral Consortium). Paris, France: ACM.
  • Chu Yew Yee, S. L., Gu, Y. X., Duh, H. B. L. (2010). A Narrative Approach for Game Design with Children. IEEE Learning Technology Newsletter (Special Issue on Game-Based Learning), 12(1).

 

Workshop Proceedings

2023

  • Rani, N. (2023). Investigating Trust in Context-Aware Recommender System in Education. In Proceedings of the International Conference on Advanced Learning Technologies (ICALT). Orem, Utah. IEEE.

2020

  • Brown, S. and Chu, S. L. (2020). In the Flow of Creative Practice: Multimodality and Embodiment for Creativity Support Tools. In Proceedings of Workshop on Where Art Meets Technology: Integrating Tangible and Intelligent Tools in Creative Processes. CHI 2020. Honolulu, HI. ACM.
  • Rao, N., Zhang, L., Chu, S. L., Jurczyk, K., Candelora, C., Su, S., and Kozlin, C. (2020). Investigating the Necessity of Meaningful Context Anchoring in AR Smart Glasses Interaction for Everyday Learning. In Proceedings of Workshop on KELVAR: 5th Annual Workshop on K-12+ Embodied Learning through Virtual and Augmented Reality. IEEE Virtual Reality Conference (VR ’20). Atlanta, GA.

2017

  • Quek, F. and Chu, S. (2017). Micro-Manufacture: At the Intersection of Making and Manufacturing. In Proceedings of Workshop on Open Design at the Intersection of Making and Manufacture. CHI 2017. Denver, CO: ACM.

2013 and Pre-2013

  • Chu, S. and Quek, F. (2013). An Enactment-Based Approach to Creativity Support. In Proceedings of Workshop on Interactive Technologies that Enhance Children’s Creativity at Interaction Design & Children ’13. New York City: NY.
  • Chu, S. and Quek, F. (2013). MAIA: A Methodology for Assessing Imagination in Action. Presented at the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments, Paris, France: ACM. 3 Quek, F. and Chu, S. Thinking with objectified digital entities. In Proceedings of CHI 2012 Workshop on Digital materiality. Austin, TX: ACM.
  • Sawyer, B., Quek, F., Wong, W., Motani, M., Chu Yew Yee, S. and Perez-Quinones, M., Martin, T., Burbey, T. and McNair, L.(2012). Information Re-finding Through Physical-Social Contexts. Workshop on Personal Information Management (PIM) 2012 at ACM Conference for Computer Supported Collaborative Work (CSCW).
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